| Title: |
My kinda town. |
| Filename: |
levels/doom2/d-f/d2city.zip |
| Size: |
60 KB
|
| Date: |
05/03/04 |
| Author: |
Derek Waters |
| E-mail: |
GKBurgess@compuserve.com |
| Description: |
Number two in a short series of Doom ][ wads, converted from Doom wads by the same author. The locals are NOT friendly, there's nothing to see - time to get out of town . . . |
| Credits: |
Iain for play-testing, id, the DEU crew, Mr Rabenhorst for EdMap |
| Base: |
Modified city.WAD |
| Build time: |
|
| Editor(s) used: |
DEU 5.21, EdMap 1.22 |
| Bugs: |
Has anyone ever owned up here ? |
| Rating: |
     (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| 'Tis ok | x | | a grate level with lots of cool
feachers youv got to use both
your gun and your brain... | x | | Too much inspiration from map13, I think. Map is solid, but a bit plain and too doom2ish. Average. -- Brun Ohn (Congrats for the dot lover. Twunt.) | x | | an ok level, ok texture alignment, ok gameplay, nice lightning effects though, i liked how the two parts crossed into one and that one was darker than the other 2, i also liked the swirly staircase, its not the best but its good: 4/5
-SC | x | | Ниж ;е сре ;днk 7;го 2/5 | x | | I liked it | x | | This is dated January 1995. It's a dimly-lit miniature city level obviously inspired by Map13, although slightly more stylish (in the sense that a rotten fish skeleton is more stylish than Map13). Gameplay still suffers from "lots of small square rooms" syndrome although it's okay for the period. Ends with one of those neat-o transforming mazes which is novel to look at but no fun to play, because it's a *maze*. | x |
View d2city.txt
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