Samuel 'Kaiser' Villarreal|
Set in a mining base on one of Jupiter's moons, you must escape the hell infested facility. This wad is part of the final wad set I will make. I really don't know when I will stop, but when I do make my last wad, it will be in the kaiser_* series.|
ID Software, SB Software, Gherkin, Agent Spork, Overlord, but most of all, Newdoom.com and Doomworld.com, without you guys, this wouldn't even be possible.|
New from scratch|
Could have issues with other ports?|
|Really nothing that needs introducing - this is the like the tenth level in this series and since all the previous levels have been very good - can't you guess that this level is very good too? 5/5 - Kak Home||x|
|Very good level, as always. Consistant difficulty right up to the yellow key. Please don't stop mapping Kaiser! - pritch.||x|
|The architecture and map layout is good standard with nice details, thoughtful texturing and subtle light effects.
The monster placement and some nice traps make it challenging but very fair. Plus, there's a nice test of your moving skills with a teleporting Megasphere.
However, there was also a little disappointment, when the map ended without the "big showdown" which I had expected when I saw the (unreachable ?) armory near the exit. This way, the gameplay is somewhat missing its climax. 4/5 -Milian||x|
|Not as good as some of Kaiser's other wads. Deepsea rocks. 5/4/07||x|
|Sprawling, partly nonlinear map, which is the best about it, because the gameplay doesn't offer much excitement. Also, what's the point in giving the automap, but not showing all secrets, AND putting a fake one right at the start? Always feels like this author is mocking the player with the secrets. 3||x|