| Title: |
ARMAS 14 (Weapons 14) |
| Filename: |
combos/armas14.zip |
| Size: |
285 KB
|
| Date: |
06/20/04 |
| Author: |
Daniel |
| E-mail: |
dal.eletro@bol.com.br |
| Description: |
Replaces almost all the Doom 2 Weapons with new ones. These |
| Credits: |
; Lucinho, my Shooting |
| Base: |
Graphics and Sound Wad |
| Build time: |
|
| Editor(s) used: |
WinTex, XWE, DeHackEd, WaveStudio, Paint, CorelDraw |
| Bugs: |
In ZDoom 2.0, the Decaldef resource (generates the shot hit on a wall) will print mistake figures. |
| Rating: |
    (12 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The BFG Sergeant can turn on you, though. | x | | pretty run of the mill,imo.you should make a weapon wad with zdoom stuff.that would be cool.
-denizen | x | | the bfg is jokes 5/5 remember to not replace monsters | x | | Nice to see somebody still plays Rise of the Triad... | x | | I love this shit! | x | | Awsome. Fun to play with for a while. ~BeyondNecroDome | x |
View armas14.txt
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