| Title: |
Keys Of Destiny |
| Filename: |
levels/doom2/j-l/kod.zip |
| Size: |
103 KB
|
| Date: |
07/10/04 |
| Author: |
Ben Tybursky |
| E-mail: |
tybuursky@yahoo.com |
| Description: |
Run though different style rooms to get keys to seal your fait with the Spider Mastermind |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
A week or so with brakes |
| Editor(s) used: |
Doom Builder |
| Bugs: |
Not to my knowledge |
| Rating: |
     (4 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Waste of time | x | | this sticks really really really bad
| x | | This is an initially decent although old-fashioned level from 2004. It looks, feels, plays, and smells just like a Doom II map from 1995, with wonky textures and teleport pads. As a retro map it's okay for a while, but it's far behind the curve for 2004. It's ruined totally by the lack of ammo - you get very little to start with, and then none. Even if you skip past the mancubus maze you'll quickly run out. It includes an odd, single-room Map06. | x | | its the keys of destiny n00bs! | x |
View kod.txt
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