| Title: |
Body Fade 1.0 |
| Filename: |
utils/exe_edit/patches/bodyfade.zip |
| Size: |
9 KB
|
| Date: |
07/21/04 |
| Author: |
Vilian |
| E-mail: |
kucoru@yahoo.com |
| Description: |
I was making some levels with nonstop monsters |
| Credits: |
|
| Base: |
From scratch |
| Build time: |
|
| Editor(s) used: |
Wintex |
| Bugs: |
None, I don't think. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I say.. this is EXTREAMLY useful! I've played wads (Like AV) and it just has a SWORM of monsters and the game can slow down so much. This is a life saver :P | x | | nice! | x | | Nice tool, indeed! I was annoyed, more than one time, with the killed body of some monsters (particulary the heaviest ones, of course), who hid the sight when they fell to the exit from a tunnel, whereas other monsters awaited me. With this tool, this kind of problem from now on is regulated! Thank you! - Jive | x | | If you like this patch, also try dissolving bodies by abbs: http://www.doomworld .com/idgames/index.p hp?id=12799 | x |
View bodyfade.txt
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