| Title: |
Food Processing |
| Filename: |
levels/doom/d-f/food.zip |
| Size: |
107 KB
|
| Date: |
07/23/04 |
| Author: |
Owen "Sarge Baldy" Lloyd |
| E-mail: |
lloydo@onid.orst.edu |
| Description: |
Originally intended as an Episode I D:E map. The second serious map I made coming out of retirement (after WTC911) and the last map I made completely in DoomCAD. |
| Credits: |
Matt Tagliaferri: for DoomCAD Torn: for testing Erik Alm: for testing Nanami: for Doom: Enigma John Romero and Tom Hall: for Knee Deep in the Dead |
| Base: |
100% SargeBaldy |
| Build time: |
I dunno, a few months |
| Editor(s) used: |
DoomCAD 6.1 Wintex 4.3 ZenNode 1.1 |
| Bugs: |
Nope |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| not bad :-) | x | | A very good map, but a bit linear and borrows a bit too directly from Episode 1 at times. 4/5 | x | | Nice classic map. Pity it wasn't harder and a bit more detailed. | x |
View food.txt
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