| Title: |
Warehouse of Evil! |
| Filename: |
levels/doom2/Ports/v-z/wareevil.zip |
| Size: |
91 KB
|
| Date: |
07/23/04 |
| Author: |
Owen "Sarge Baldy" Lloyd |
| E-mail: |
lloydo@onid.orst.edu |
| Description: |
Originally intended as an Episode II D:E map. One of the last maps I began in DoomCAD, reworked in DeepSEA, and finished in what was then the newly released Doom Builder. |
| Credits: |
Matt Tagliaferri: for DoomCAD CodeImp: for Doom Builder Espi: for testing Nanami: for Doom: Enigma |
| Base: |
100% SargeBaldy |
| Build time: |
I dunno, a few months |
| Editor(s) used: |
DoomCAD 6.1 DeepSEA something Doom Builder (0.6ish) Wintex 4.3 ZenNode 1.1 |
| Bugs: |
Nope |
| Rating: |
    (14 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Some good work here. Tension fuelled gameplay and dark and sinister atmospheres combine for a good map. **** -Duncan | x | | wow great! fun battles and nifty traps and the seacrits were vary creativ but the thang i liked moast was the overall atmisfeer of the level 5/5 | x | | yikes! that's a tight map. expect to finish with very low health and no ammo, if at all. i made it through, though. 5/5 | x | | I liked this. Great atmosphere and great use of monsters. Hehe... to the reviewer above me, I finished with 132% health :P | x | | The text file says VPO. How could you get a VPO in this map? 10/10/07 | x | | That was really fun. It was short and sweet with plenty of great battles and the level design was really good. | x | | I finished with 22HP/12 Armour, no ammo whatsoever, both secrets found. Tough map, and very entertaining, though a tad linear. 4. ~That guy over there. | x |
View wareevil.txt
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