| Title: |
zone3.zip |
| Filename: |
levels/doom/v-z/zone3.zip |
| Size: |
50 KB
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| Date: |
02/04/95 |
| Author: |
Michael Hopkins |
| E-mail: |
Steven_Ward@maccontent.apana.org.au |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I've seen far worse, but this is still FUBAR. | x | | The pain, oh, the pain! --0/5 | x | | Unfortunately 0 (zero) is the lowest score available. Even for a 1994 map, this is awful. 000/5 | x | | This is dated August 1994 (the textfiles are from 1993, which is odd). It's really a deathmatch level, an awful one. There are 32 mostly weak monsters. The layout is representative of all that is bad about 1994 map. It's just an overlarge random bunch of polygonal rooms, random textures, lots of flashing lights, almost no doors or stairs or lifts etc. In terms of gameplay, the level looks at you and says "whazzat?". Imagine if the real E1 had been like this. | x | | Very Buggy, but I liked the construction, on thing I hated was the flashing lights I couldnt play long because of them! | x |
View zone3.txt
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