| Title: |
SargeBaldy Speedmapping Compilation #13 |
| Filename: |
levels/doom2/Ports/s-u/sbspd013.zip |
| Size: |
420 KB
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| Date: |
10/26/04 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in SargeBaldy's thirteenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.
This week the theme is to make a spooky dungeon, complete with traps and/or puzzles in order to bar escape. Dungeon is used very loosely here, and could mean any one of various types e.g. a spiky cavern lockdown, a hellish torture chamber, or even just a plain fashioned stone castle dungeon. |
| Credits: |
Doomworld for the template for this .txt |
| Base: |
New levels from scratch |
| Build time: |
100 minutes per level |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| hum... | x | | I LIKE BOYS | x | | Brain. | x | | I hate you. | x | | not bad. Not bad at all. a little on the dark side for my taste - more bright lights to brake up the gloom would have been nice. I only got to level 4 or 5. | x | | A lot of annoyance, some bad errors and a few ok-maps. I don't think, that speedmapping is a good conception overall. 1.5/5 -Milian | x | | Play MAP13! | x |
View sbspd013.txt
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