| Title: |
Tei Tenga Refinery |
| Filename: |
levels/doom2/Ports/s-u/tei_ten.zip |
| Size: |
554 KB
|
| Date: |
11/11/04 |
| Author: |
john cartwright |
| E-mail: |
johncartwright302@hotmail.com |
| Description: |
A high-tech base map for Zdoom showing some good scripting and design. |
| Credits: |
id software, the authors of wintex, DCK, and Zeth. Also the Authors of the Gimp for the Sky texture. The creator. of the monsters addon wad: Namami. http://nami.mancubus.net/secret/monsters.zip. And the creators of the monsters therein. I have referenced some monsters so you will need to load the humans.wad with this level for it to work. Referencing the monsters allows for any changes that may occur with the monsters.zip. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DCK, Wintex 5.0, GIMP, Zeth, Vi, Notepad. |
| Bugs: |
None. |
| Rating: |
    (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| As a spectacle it's pretty good but the gameplay is vague to say the least. There's a lack of flow and direction to this techbase. Still, a good use of the human resource pack - not too many, and maybe a few too many stealth creatures. Overall promise - pritch | x | | Well I liked this alot, Good new enemies. | x | | hey,what the heck is with yuo guys???this map is awesome.6/5 | x |
View tei_ten.txt
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