| Title: |
Bites the dust |
| Filename: |
levels/doom/a-c/bitedst2.zip |
| Size: |
33 KB
|
| Date: |
11/20/04 |
| Author: |
Scott McCreary |
| E-mail: |
smcreary@aol.com |
| Description: |
Includes a jail, a pit, a cage, and bridges. |
| Credits: |
Ray Tolksdorf for testing this level |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
Deu 5.21, DoomEd |
| Bugs: |
None that I know of. |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Hey, at least the music is cool 2/5 | x | | This is from June 1994. It includes "a jail, a pit, a cage, and bridges", according to the readme - I only saw one bridge. The level starts off indoors, with an angular and poorly-textured 1994 sort-of techbase (without much tech). Then you go outside. There's a cyberdemon in an enclosed space, but you have a BFG, masses of ammo, and invincibility if you're quick. The level is absolutely no fun to play or look at or think about or write about; it's just very bland. | x | | pretty dumb and easy. music is stupid. | x | | I enjoyed it: there is a lot of monsters and stuff to kill them with, cool outdoor area, nice "3D" environment at the start, funny music. | x |
View bitedst2.txt
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