| Title: |
CATACOMBS |
| Filename: |
levels/doom/a-c/catacombs.zip |
| Size: |
53 KB
|
| Date: |
12/18/04 |
| Author: |
Daniel Tanguay |
| E-mail: |
tangud@rpi.edu |
| Description: |
It is an evil level. |
| Credits: |
David Calvin (calvid@rpi.edu), for testing and advice, and David Blanshine (blansd@rpi.edu), for doing absolutely nothing except reminding us when Beavis and Butthead is on. |
| Base: |
New from scratch |
| Build time: |
Beyond 60 |
| Editor(s) used: |
DEU 5.0, DEU 5.1, BSP 1.0, BSP 1.1x and DEU 5.21 |
| Bugs: |
Exceeds DOOM engine linedef limit in one room, but barely noticeable. If you see it, just pretend you're on drugs or something. |
| Rating: |
    (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not bad at all. Should be fun for playing Tyson-style. | x | | This is from September 1994 (hence the generic name), and looks it, with scrolling textures etc. Good things include a berzerk pack near the beginning, so you can punch through the level, and a nice-looking final cathedral. It's hampered badly by a confusing, puzzly progression that causes everything frequently grind to a halt as you hunt for switches and doors, and also an asinine crushing ceiling trap / puzzle. | x |
View catacombs.txt
|