| Title: |
ESCAPE.WAD |
| Filename: |
levels/doom/d-f/escape2.zip |
| Size: |
126 KB
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| Date: |
12/20/04 |
| Author: |
Mark Spaeth (Wayne Gretzky) |
| E-mail: |
mspaeth@magnus.acs.ohio |
| Description: |
This wad is not for the Doom Newbie. Sizing out at 360k, I'd recommend a 486 and 8 megs and a fast video card to play it. |
| Credits: |
Johndoe for telling me where to get 5.2gcc |
| Base: |
New level from scratch |
| Build time: |
One hell of a long time |
| Editor(s) used: |
Deu5.1, Deu5.2, Deu5.2gcc, BSP1.1x for nodes |
| Bugs: |
There are a few slowdowns due to massive #'s of two sided linedefs in several rooms (including the starting room, but how else can I get the floor to look cool?) Some players may find this impossible, but it's very playable. The sections of the game are rather delineated, so there are a few good save points. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A lot of effort must have gone into making this map so annoying. | x | | Great!
Greetings
Funduke | x | | Nice level.Very good atmosphere, when barons looking for you in the maze :) 4/5 - Memfis | x | | Make no mistake, this is a 1994 map, pretty large for its time and certainly limit-stretching in terms of size and monster count, but no great mapping feat: it's mostly a series of joined open arenas and closed mazes with hardly any height differences. Ammo is scarce, especially in UV, and there are a few one-way spots. The moving wall maze is worthy of note. All in all, give it a run only if you're into this kind of gameplay. 3/5 -Maes | x |
View escape2.txt
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