| Title: |
Decapitation: Skulltag Teamgame |
| Filename: |
deathmatch/skulltag/decapst.zip |
| Size: |
1896 KB
|
| Date: |
12/28/04 |
| Author: |
Mephisto |
| E-mail: |
doombringer00@hotmail.com |
| Description: |
5-map Teamgame set for Skulltag. Turned out alright, uses many special features, so check http://www.skulltag.com/forum/viewtopic.php?t=1051 for a tutorial. |
| Credits: |
Aurelian, DD_133, Benj and Humanbones for playtesting. Carnevil for Skulltag. Gammis of Lemonride for the music. |
| Base: |
Scratch |
| Build time: |
Four days |
| Editor(s) used: |
Doom Builder, Deepsea |
| Bugs: |
Due to a bug, I suggest playing map02 with instant skull return on. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| awesome! simply awesome! more! | x | | Great fun! Playing it on FNF was brilliant fun, and some nice ideas. Map02 is seriously annoying, especially if you have a high ping - having to jump at the same time on the arrow pads. Could have just made it so you autojump.. Nontheless - fantastico. (Though it could do with just a few more maps..) ~Tom D | x |
View decapst.txt
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