| Title: |
Dave1.WAD |
| Filename: |
levels/doom/d-f/dave1.zip |
| Size: |
38 KB
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| Date: |
01/12/05 |
| Author: |
David Bruni |
| E-mail: |
dbruni@houston.rr.com |
| Description: |
Big level with lots of special lighting and a few other special effects. You have to watch your back in this one. Also, lots of area left to add to if you have DoomED-The Real Thing editor. Availible in the Gamer's Forum as DMREAL.ZIP. I'd highly recommend this editor. |
| Credits: |
id, for making DOOM and Geoff Allan for making DoomED-The Real Thing Editor. Also special thanks to my wife for helping beta test this floor and watching the kids so I could spend the better part of a Saturday making this floor. |
| Base: |
New from scratch |
| Build time: |
about 25 hours |
| Editor(s) used: |
DoomEd-The Real Thing |
| Bugs: |
a few misaligned wall textures, but not to noticeable. |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| seizure inducing. * -sargebaldy | x | | This is from May 1994, and apparently took the better part of a Saturday to create. It's not very good; mostly a set of undetailed silver mazey corridors with a relatively high number of weak monsters. There are few things more boring that shooting a group of twenty demons with the single-shotgun. The author had a thing for flashing lights, and also dead-ends, and essential but unmarked and unobvious secrets (you have to press every wall). | x |
View dave1.txt
|