| Title: |
Whatever |
| Filename: |
levels/doom/d-f/dmtarg.zip |
| Size: |
24 KB
|
| Date: |
02/21/05 |
| Author: |
Tony Priest |
| E-mail: |
funduke@hotmail.com |
| Description: |
I don't know really its just based on a common circular courtyard that looks like a target from above. |
| Credits: |
Rich Dersheimer for his tutorial!! |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
Deu 5.0, Deu 5.21, BSP |
| Bugs: |
|
| Rating: |
    (1 vote)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A small map centered around a round courtyard, with some pretty good, medium sized fights. Doors will open up to the central area, revealing new groups of monsters -- leave them alive until the very end for a massive slaughter. Ammo and health are plentiful, the progression is completely linear, and the texturing is the standard, monotonous STARTAN stuff. Some hard-to-find secrets help a little, but not much. Oh, and I found the yellow key crusher trap to be very unintuitive. One to miss. --2/5 | x |
View dmtarg.txt
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