| Title: |
Random Evil |
| Filename: |
levels/doom2/Ports/p-r/randevil.zip |
| Size: |
123 KB
|
| Date: |
04/03/05 |
| Author: |
DarkSoul |
| E-mail: |
jkast55@yahoo.com |
| Description: |
An older level of mine I decided to finish up and release. |
| Credits: |
Id software |
| Base: |
New from scratch |
| Build time: |
Dunno |
| Editor(s) used: |
Doom Builder 1.64 |
| Bugs: |
None |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty good map. Only problem is that it's too easy to avoid the map boss and exit the map without real fight... | x | | Wow, this is intense!
You're facing bad opponents in a nice ambience while running low on ammo and health. The fights take place in narrow tech-rooms mostly, and you should really try to embroil your ennemies in infights, because there's hardly enough ammo for all of them.
The level of detail is decent, and overall I enjoyed this map very much. 4.5/5 -Milian | x | | Plenty of ammo for me so far. I'm lost again. 8/14/07 | x | | This is a plain but entertaining dark techbase from 2005. It's designed so that there are very few places for you to stand in one spot and fight - there's always a window that lets the baddies shoot you, and so you have to keep moving. The look is classic 1995 and there are no secrets. Only a moderate amount of monsters, but they seem to assault you all at once. Do you remember the invisible bats from System Shock? I hated them. | x |
View randevil.txt
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