| Title: |
Total Control |
| Filename: |
levels/doom2/s-u/tcontrol.zip |
| Size: |
44 KB
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| Date: |
04/24/05 |
| Author: |
chris burgess |
| E-mail: |
chrislukeburgess@hotmail.com |
| Description: |
I pretty simple map with a few suprises, based on a chemical plant. |
| Credits: |
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| Base: |
New from scratch |
| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty good for a first map, not a bad play indeed. | x | | Indeed, this is promising for a first release. Gameplay-wise, it poses no real challenge on UV though. | x | | Nice shadows. Really much better than my 1st WADs ;) | x | | A nice first map, good gameplay and I hope you can make more. - pritch | x | | This is from April 2005. It's a simple warehouse / factory / techbase, pretty good although it's not very long and it only has a few rooms. There's an emphasis on traps, and it's fast-moving. Some of the textures are wonky, and there's a bug whereby a revenant doesn't teleport to attack you (the teleport is the wrong type), so you can't get 100% kills. Apart from that it feels like a good early megawad level from 1995 or so. | x | | It's decent, nothing more. | x |
View tcontrol.txt
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