| Title: |
CAVE COMPLEX |
| Filename: |
levels/doom/a-c/cave.zip |
| Size: |
29 KB
|
| Date: |
05/23/05 |
| Author: |
Dominic Anello |
| E-mail: |
funduke@hotmail.com |
| Description: |
Under ground complex with a few interesting puzzles and great lighting effects |
| Credits: |
DEU authors Andrew Anello |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
DEU ver 5.21 |
| Bugs: |
none |
| Rating: |
    (1 vote)
|
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A mix of ideas and themes make up this little map. Almost half of the map's monsters are fought in a teleporter trap. The rest is nothing special: small rooms and corridors with a mix of weaker monsters, and a Cyberdemon confrontation with a twist. The architecture is very bare, though I wouldn't call it ugly. 100% kills is impossible, because you are forced to "choose paths" at the end. --2/5 | x |
View cave.txt
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