So here it is: Paradox, E1M2. Where Showdown only included my favorite four of the baddies, Paradox has them all. (With the exception of the bosses.) Also present are some interesting plays on the usual constructs. As before, I spent exhaustive (No joke there!) man hours playing and playing to bring the difficulty to just the right point. It CAN BE WON, providing you bear in mind the following points:|
1: DOOM has a save game feature...
2: Monsters shoot too, so watch your ass!
3: What sometimes looks peaceful and innocent is probably a trap! Spare no caution!
4: Ammo is quite transient; use only what you have to and be careful what type you use.
5: Moving objects are much harder to hit than ones that just stand there and let themselves be shot...:)
Once again, this level gets much easier with practice, making it fun to come in on a fleshing rampage once you get good at it!
Extreme thanks to Raphael Quinet and Brendon Wyber for creating DOOM EDITOR UTILITIES and to id Software for creating that awesome gaming experience; DOOM!|
Special thanks to Colin Reed, who created BINARY SPACE PARTITIONER. Without this, Paradox would have indeed been an unsolvable puzzle.
Thanks to the creators of "Hellraiser II" for inspiration on the 3-D labyrinth and to the creators of "Star Trek-The Next Generation" for inspiring me to create the "Holographic Wall".
Thanks also to Ian Surhstedt for creating such an impressive work (EVIL_E) and inspiring me to push on and create this level.
New from scratch|
DOOM EDITOR UTILITIES, BINARY SPACE PARTITIONER|
|Fun but defiantly average early map. It even has an elevated maze. Slaughter-lite at times as per mapper's track record, but not hard nowadays (my erection barely subsided). According to readme, was to have been larger but "it became obvious that such a file would have probably exceeded 100K" (!). It CAN BE WON alright. Readme Bingo: Mentions ST:TNG.||x|