| Title: |
Return to phobos |
| Filename: |
levels/doom2/Ports/p-r/rtn2phbs.zip |
| Size: |
368 KB
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| Date: |
06/03/05 |
| Author: |
Godcells |
| E-mail: |
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| Description: |
I was experimenting Doomsday engine. Finaly, it is very nice. Use kickstart to run the map.
If you get stuck in a room with 3 switches... dont desesperate maybe there's a trick... :P
If you're able to do this map in 8:00 minutes at UV with all secret and 100% kill you r0x, believe me. |
| Credits: |
Hobomaster, thank ya for some gameplay fix. And the doom shareware texture set. DukeNukem3d soundtrack. It fits to much. |
| Base: |
New from scratch |
| Build time: |
1 Week |
| Editor(s) used: |
Doombuilder and Wintex |
| Bugs: |
The dynamic lightning suck at certain places. Install the detail texture set avaible on Doomsday engine's website. I dunno why but it fixes the problem. Pretty sure it's an engine problem. |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated May 2005. It's a good, entertaining level with a lot of effective JDoom lighting effects - I prefer Zdoom's handling of monster motion and mouse control, but JDoom looks nicer. Very tight ammo balance, lots of secrets, just large and monster-packed enough to feel meaty without getting overwhelming. The gameplay revolves around conserving ammo (100% kills is very hard). Overall I liked it a lot. | x |
View rtn2phbs.txt
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