| Title: |
The Texas Tornado Deathmatch Wad |
| Filename: |
levels/doom/d-f/dmtorn.zip |
| Size: |
55 KB
|
| Date: |
06/17/05 |
| Author: |
David & Kathy Bruni |
| E-mail: |
dbruni@houston.rr.com |
| Description: |
Well, I picked the name because a tornado just missed our house the other day. Seemed fitting for a wad file. This is a medium sized level. Pretty tough in the hard setting. No Cyberdemon or Spiderdemon. There are a few Barons, though :-). You'll need all 3 keys to exit, one of the keys is in a hidden room. |
| Credits: |
id Software for DOOM, Brendon Wyber & Raphael Quinet for DEU, Per Allansson for porting DEU to DJGPP/GO32 and Colin Reed for BSP 1.2 |
| Base: |
New from scratch |
| Build time: |
50-60 hours |
| Editor(s) used: |
DEU 5.20 Dos Extended version. BSP v1.2 to build the nodes. |
| Bugs: |
none |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I was kind of disappointed when I found no tornado in this level. :) The level is OK, but not something to get excited about. 3 stars. | x | | "Submitted to the /idgames-ftp-archive s by FunDuke --> funduke@hotmail.com"
Okay, he has to stop doing this. | x | | No, he should continue it. The Brunis made good maps too. | x | | This is E3M5. I was not amused. It's larger and has more monsters than most maps of the period, but three quarters of the level is basically a dark cramped maze, and the non-mazey bits don't amount to much. The red key is hidden in a toxic maze with strobing lights; the blue key is hidden in a secret, behind an unremarkable wall - life's too short for that kind of level design. | x |
View dmtorn.txt
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