| Title: |
Fear.wad |
| Filename: |
levels/doom/d-f/dmfear.zip |
| Size: |
55 KB
|
| Date: |
06/16/05 |
| Author: |
Patrick Hipps ( aka Patrix ) |
| E-mail: |
funduke@hotmail.com |
| Description: |
Arriving at an an abandoned military complex, you discover it's not so empty anymore. |
| Credits: |
Robbie Kim (beta-playing, fresh ideas) |
| Base: |
New from scratch |
| Build time: |
50+ hours |
| Editor(s) used: |
DEU 5.0, DEU 5.1, BSP 1.0, BSP 1.1xx |
| Bugs: |
N/A |
| Rating: |
     (11 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Very nice. 4/5 - Belial | x | | It's certainly a good map. One oddity: there is a stray exit linedef in one of the corridors, meaning you can exit the map quickly and without collecting any keys. | x | | Problème de ligne 0/5 | x | | This is from May 1994. It's an old level from a talented early Doom level designer. Well-made, especially for the period, and there are lots of monsters; it has an E1M2 flavour, with a neat non-linear design whereby you can wander about. As mentioned in the previous review there's a spurious exit line in the western side of the map; if you press the air above a small step you exit the level, although you wouldn't notice this in normal gameplay. | x |
View dmfear.txt
|