| Title: |
hell of a hotel |
| Filename: |
levels/doom/g-i/helltel6.zip |
| Size: |
28 KB
|
| Date: |
06/23/05 |
| Author: |
Paul Donnelly |
| E-mail: |
funduke@hotmail.com |
| Description: |
Have you ever? See you by the pool |
| Credits: |
The Id guys. Wow! |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
deu |
| Bugs: |
A little slow at first, those chairs have too many linedefs |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not a good level at all. Lots of texture misalignments. All secrets are spoiled by an automap. There are lifts that don't look like one. There's also a fight with Cyberdemon, Spiderdemon and some Barons (you have only a rocket launcher with a few rockets.) | x | | PURE 1994 PWNAGE | x | | This is from August 1994, and feels it. Like all hotel-style levels it has a row of square rooms joined by empty corridors, which are very bright and colourful because the textures are vomited randomly all over the place. Has a plasma cell but no energy weapons. Final battle features cyber + spider, but when I played it the bosses killed each other. Looks and feels half-finished. Quarter-finished. | x |
View helltel6.txt
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