| Title: |
MOTRHOME.WAD |
| Filename: |
levels/doom2/Ports/m-o/motrhome.zip |
| Size: |
85 KB
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| Date: |
06/27/05 |
| Author: |
I'm me |
| E-mail: |
balanco01@yahoo.com |
| Description: |
You board a motorhome, and end up in traffic infested |
| Credits: |
ID, the makers of Doom builder, Boom sourceport and |
| Base: |
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| Build time: |
A couple days. Don't expect m3Ga 31ee7e d3tAi1, |
| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| wtf? | x | | pretty strange. But ill give you 2 stars because the car was highly detailed but if you go in the bathroom you get stuck :(.I hope in the .txt you told people you have to jump to play the level. And theres not enough ammo. **/*****-The[Battle] Ox | x | | Pretty good for a car chase level, though the archvile game was too damn hard. 3 stars | x | | Nice concept, but poor implementation... ** | x | | Last post says it all. Idea fine, but with these tons of PainElementals and stuff. And it's hard just to get out of the first car. 2** | x | | It's reminiscent of the end of Mad Max II. You start off in a Winnebago and you have to leap from car to car, eventually leaping into a truck. But it's no fun. The leaps you have to make are frustrating, because ZDoom isn't really a leaping game; there are far too many enemies; and I tire of these "you are on a train / moving vehicle" levels. | x |
View motrhome.txt
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