Title: Hachisch
Filename: levels/doom2/g-i/hachisch.zip
Size: 121 KB
Date: 07/15/05
Author: Eye del Cul
E-mail: eyedecul@ono.com
Description: Map with a strange atmosphere. I was without of ideas at the moment of plan this level, so I chose the psychedelia... And this "Hachisch" is the re- sult, inspired by some songs of Grateful Dead and Jimi Hendrix.
Credits:
Base: Nivel hecho desde cero.
Build time: With testing, experimental versions that gone to the recycle bin, and more..., about a month.
Editor(s) used: WinDEU 5.24, BSP Node Builder v5.0, RMB v3.0.
Bugs: No...
Rating: (13 votes)
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Reviews:
Kind of nice with some good ideas and set pieces of action. Design is a bit cut-and-pastey here and there, and UV needs more health if it is to be fun to play. Please don't just use health shortage to make maps challenging - it only makes them tedious.x
very goodx
Superbe tableau avec beaucoup de travail et de chellenge. Ca m'a pris plusieurs vie pour le réussir a UV - 4/5 - Eye'sx
Nice map. No SO grat, but I like it. It's not a wast of timex
Great wad, there are some very nice ideas and gameplay is good, even if some more health on UV wouldn't be bad at all. 4/5x
This is dated August 2008. It's a decent although pretty random level that pits you against crowds of baddies; the abundance of hitscan monsters is frustrating, because you're bound to take a few hits, but on the other hand there isn't much health, but then again, on the other other hand, it's not very hard anyway. The design is crude but works. There are some nice ideas (the deja-vu bit with the blue key), and it gets better (harder) towards the end.x
Brilliant! Kinda reminds me of ksutra with its overall cuteness in design.x

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