| Title: |
IMPS.WAD ver 1.0 |
| Filename: |
levels/doom/d-f/dmkimp.zip |
| Size: |
23 KB
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| Date: |
08/01/05 |
| Author: |
Kevin D. Morgan |
| E-mail: |
funduke@hotmail.com |
| Description: |
This is my second shot at a doom level. I used Doom Editor (the real thing) v2.60b4. My first was not worth showing, but I like the area "outside" in this one. Very hard to finish on level 4, but it can be done. |
| Credits: |
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| Base: |
New from scratch |
| Build time: |
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| Editor(s) used: |
Doom Editor (the real thing) v2.60b4 |
| Bugs: |
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| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Most of this one falls pretty firmly within the "awful" category. There is one section I did like, the outdoor catwalk with monsters on pillars. The start is made a little tougher by forcing you to go through some harmful ooze if you want to get 100% kills (or if you don't know the right way to go), the rest of the map is easy and straight-forward. Health and ammo was nicely balanced. The overall impression is still not good enough to warrant a higher grade than... --1/5 | x | | As the man says, although I give it two stars because it didn't anger me. Perhaps I am in a pleasant mood. I have just had tea. It's a typical mid-1994 wad, shambolic and odd and not very well made. There's an invulnerability sphere right near the exit, for example, but the "final battle" involves half a dozen imps and sergeants. Robert Plant's solo career, eh? Hasn't really taken off. | x |
View dmkimp.txt
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