Imps R Us|
Dodd A. Snow|
This is my 2nd level from scratch! I know from experience, that no one really appreciates the work that goes into making one of these levels, unless they themselves sit down and try to create something they haven't seen, or try to improve on things seen in other peoples work. This level has taken between 200-300 hours of thinking, lining up, thinking, confusion, sheer enjoyment because the damn lift finally worked, thinking, and last but certainly the most important, It was an incredible experience to create something that others will definately enjoy. Of course, if I knew then what I know now, it would have been completed in half the time. This level takes me 25 minutes to complete, but... of course, I know where everything is. :) AND REMEMBER... ONLY WIMPS CHEAT!|
PLEASE LET THESE PEOPLE KNOW HOW MUCH THEY ARE APPRECIATED! FOR WITHOUT THEM, WE WOULD ALL BE BORED.|
The DEU Boys Brendon J. Wyber Raphael Quinet
and also the man that gave us "THE BEGINNERS GUIDE TO DEU" parts 1,2,3,4 Rich "Blackfist" Dersheimer
New from scratch|
between 200-300 hours|
|A good map with nice gameplay and flow. Not as good as some other '94 wads from this /newstuff. 3/5 - Belial||x|
|Not nearly as good (or pretty) as the author's later offering "Imps'R'Us 2", mostly because of a randomness in texturing found in many '94 WADs. The progression is a bit awkward, and there is also a poorly done maze (sort of). However, there are some good fights and hidden goodies in "impossible-to-find " areas. I did like the ending, but I suspect many people won't. All in all, just about your average '94 WAD, and not good enough to recommend. --2/5||x|
|Wow Du challenge ca. En 7 vies a Uv Fast - 3/5 - Eys's||x|
|A 1994 map in 1994 style: bare, simple and linear.
Plus, this one has many nukage areas, which makes gameplay annoying in places.
There are many monsters, but they mostly come in hordes.
Overall, gameplay is medium to hard. You'll need some agility and shooting accuracy to survive this. 1.5/5 -Milian||x|
|Standard stuff for 1994 - try it without the mouse! 2/5||x|
|Rather rough level showing some promise but also signs of the author still learning his "trade", which back then had a rather steep learning curve, as implied in the text file. Play does offer some challenge, especially from deadly shotgun guys. One thing that annoyed me is that at the end, if you step back from the rising floor, you can't get back up, and are unable to complete the level! [2/5] ~Chain Mail (03/2011)||x|