Alan P Tye|
This patch file is for E1M1, although it is an adventure in itself!. Try it at first without the map or any cheats. It's my second attempt and things are hotting up... Have fun!|
No BFG or Rocket Launcher. No Spider demon or Cyber Demon ... perhaps next time...
Steven "Moley" Lundy for being my guinea pig and agreeing to test the level...|
New from scratch|
Too many hours to count!|
Doom 1.2 wouldn't raise the floor level in the various pits, when the walk line was passed. Hence switches were added to allow the pits to be raised should you fall in! Doom 1.666 does not need the switch as the pits' floor level is raised upon walking over the trigger line. If anyone knows why this is I'd like to hear from you...via compuserve. Thanks.|
|A symmetrical base with some marble and stone areas thrown in. The opposition consists mostly of weaker monsters, but there isn't a crazy amount of health, ammo or powerups, so you cannot play recklessly. There are some genuinely enjoyable staged fights, but the map suffers slightly from unmarked door syndrome, and has two needless switch hunts (of which one is right at the end). Also, mowing down hordes of monsters with just the shotgun becomes a little repetitive at times. --2/5||x|