| Title: |
Decay-Train |
| Filename: |
levels/doom2/Ports/d-f/dtrain.zip |
| Size: |
48 KB
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| Date: |
10/06/05 |
| Author: |
Bloodskull |
| E-mail: |
Bloodskull007@yahoo.com |
| Description: |
The old Train level in my project "Decay" |
| Credits: |
Doomboy, DD_133(who is a snotnosed little prick snicking his noise in other peoples personal home business). |
| Base: |
New from scratch |
| Build time: |
1 week |
| Editor(s) used: |
Doombuilder, Xwe |
| Bugs: |
Dunno |
| Rating: |
    (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Debut difficile mais la suite est ok passe a UV Fast en 7 vies. Un peu court comme tebleau - 3/5 - Eye's | x | | Stupid | x | | Small and inconsequential, and with a broken 'train' effect in the first room (there is an animated texture outside the wall to give the impression of motion, but the textures on either side of the room scroll in different directions, giving the impression that the train is rotating on the spot!). The level itself is short and quite easy and short, although it amused me for three minutes or so. No replay value. | x | | This is shit. | x | | An averge map, It looks okay (Shame about the failed movement effect), and offers a moderate challenge, But it is too short, and the monsters seem very cramped in. (Leading to annoyingly being surronded by shotgunners.) I give it 2 stars. ~Invadertab | x | | It's okay. Too short, though. | x |
View dtrain.txt
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