| Title: |
Dimension Gate |
| Filename: |
levels/doom/d-f/dimgate.zip |
| Size: |
140 KB
|
| Date: |
10/24/05 |
| Author: |
Martin Rice |
| E-mail: |
martyrice@aol.com |
| Description: |
The adventure begins in a Doom'd version of my office (not very detailed). From there, things get more and more bizarre. The level has several "stages", each separated by a transporter. There are a couple secret transporters and some neat affects where I try to get as close to true-3D (you can go under where you can go over). Some of these areas are a little confusing, but you can't get "trapped" anywhere. |
| Credits: |
Id Software, Rulers of the World. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DoomCad, BSP, DEU |
| Bugs: |
Some textures not perfectly aligned. |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| crEEtive buT suKy gOmeplY 9/2 | x | | This is dated July 1995, although it seems much older. It starts off very poor, like every level based on a person's place of work, with some dodgy samples (the pistol has an echo, and a pop at the end), but it gets a little bit better, although not much. The third "stage", in a techbase, is the best, although a lot of it takes place in near darkness and it's never really much fun to play. | x |
View dimgate.txt
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