| Title: |
asdoom.zip |
| Filename: |
levels/doom/a-c/asdoom.zip |
| Size: |
289 KB
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| Date: |
02/16/95 |
| Author: |
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| E-mail: |
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| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This WAD used to be famous. Much pwad is dreadful. Easy fights, ultra-bland architecture, misaligned textures, impossible to find secrets, keys hidden behind secret doors, etc. But Andy Sheppard managed some cool rooms on Level 4 and 5, and some hot fights here and there. I give it 3 stars for some of the clever parts, a generous score given the manifest faults of this WAD, especially the use of rising floors instead of lifts, and the Phobos Anomaly that has no exit. -- Steve Duff 4/28/2011 | x | | No reason why this still shouldn't be famous. It's a good solid wad. E1M8 does of course have an exit - you really don't think this would have been realized back then? | x | | Middle of the line here for me. I say neither horrible nor good for today's standards. Maybe tilted slightly below average, but not horrible. Might easily be 2 stars if it was modern but old date guarantees a 3. 3/5 | x |
View asdoom.txt
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