| Title: |
The Welcome Wagon |
| Filename: |
levels/doom2/a-c/comein.zip |
| Size: |
48 KB
|
| Date: |
12/02/05 |
| Author: |
Stewart Bibby |
| E-mail: |
funduke@hotmail.com |
| Description: |
Monsters are not born, but created by humanity. Humanity is created from the human mind. What does that say about humans.
Welcome to my home. I am pleased you have accepted my warm invitation. Come in and meet my family, but tread lightly my friend, for they are eager to make your acquaintance. |
| Credits: |
The best WAD beta tester around Peter Turenne. |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
DEU2 |
| Bugs: |
If you can find them, let me know. |
| Rating: |
     (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| An okay map. 3/5 - Belial | x | | I guess that kidca$$ (he hates Belial) made a vote here: 3 stars + zero = 1.5 star... And this nul vote wasn't signed. It's a very pleasant wad, with a good gameplay, challenging and well designed. Yes Funduke: it rocks!!! 5/5 to make the balance with the 0 - Jive | x | |
Belial needs to stop giving good wads low scores and shit like this wad high scores thats why he sucks goat balls | x | | zaka
7
doom2
7515739 | x | | This is dated January 1995. It's a castle/dungeon level. The design is surprisingly intricate, although very simple. You get masses of ammo, particularly plasma. The level doesn't really stand out, although I have played worse in the genre; there are a couple of inescapable drops, and it's very small, but there's nothing really offensive about it. There's an awkward but not impossible final battle against a cyberdemon in a tight space. | x | | I liked it | x |
View comein.txt
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