| Title: |
Laboratory Escape |
| Filename: |
levels/doom/j-l/lab.zip |
| Size: |
23 KB
|
| Date: |
12/02/05 |
| Author: |
Chad16 |
| E-mail: |
funduke@hotmail.com |
| Description: |
You start out in a nice clean laboratory with clean walls and computers but have to get out by going through the classic DOOM rooms (ie. skin walls and skulls). |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.21 |
| Bugs: |
none |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
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AWful texture use misalignments...crap | x | | This is dated June 1994. As the readme points out, there's a review at id=9962, which reads (in its entirety) "Dull, dull, dull, dull, dull - god, that was dull". Basically, you fight 36 mostly weak monsters in a series of undetailed square rooms, that have a creative approach to texturing; creative in the Charles Manson sense rather than e.g. Vermeer. The gameplay is an annoying switch hunt that makes you go back and forth, me not like. | x |
View lab.txt
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