| Title: |
Pits of Despair |
| Filename: |
levels/doom/d-f/despair1.zip |
| Size: |
22 KB
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| Date: |
12/02/05 |
| Author: |
Alex Hanson |
| E-mail: |
eric@tudorcon.com |
| Description: |
Guts flying, gore spewing, and armies of darkness everywhere. Get your ass out alive and you'll be a hero (NOT!). |
| Credits: |
Eric Falsken (eric@tudorcon.com) |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
DEU v5.1, DEU v5.2, BSP v1.1x |
| Bugs: |
One room is too bright. The 2 secrets' floor textures are also screwd up. But, that's it! |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good: You can each the exit; Fairly brief. Bad: No texturing theme whatsoever; Bad misalignments; A Caco stuck in a cramped corridor; Potentially-difficul t fights ruined by invul. spheres and Block Monster lines; Almost no room detail; Annoying "BFG in inescapable sludge" trap. Other: "Beautiful special effect" mentioned in text file is probably the invisible maze effect, predated (though just barely) by UAC_DEAD.WAD. Overall: An ugly waste of time. 1/5 -VV | x | | This is a typically naff 1994 level, basically a series of small square rooms with 91 baddies, mostly imps and lost souls. There are some tougher monsters, but you have a surplus of weapons, and so much invulnerability that I could walk up to barons and berzerk punch them. One room features invisible maze walls, which is irritating because they're invisible, and you can't avoid going through the room. The exit is just another switch. | x |
View despair1.txt
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