| Title: |
Real Men Use Doombuilder |
| Filename: |
levels/doom2/Ports/p-r/rf_rmud.zip |
| Size: |
112 KB
|
| Date: |
03/02/06 |
| Author: |
ravage |
| E-mail: |
dragon_69283@yahoo.com |
| Description: |
I did this as a stupid joke on the doomworld forums. Like all (doom related) stupid ideas, it evolved. 9.9 |
| Credits: |
id software, dur |
| Base: |
New from scratch |
| Build time: |
A few days |
| Editor(s) used: |
Doombuilder, NWTPro 1.14b, Inkworks |
| Bugs: |
not that I know of |
| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Some missing textures, and the odd misalignment. | x | | Avoid | x | | Surprisingly fun gameplay. Even though this is just a joke you really should fix those bugs. 3/5 - Belial | x | | I really enjoyed that map too. I don't know why the textures are missing there (is it a joke having to do with the title?). But it was really fun, one of the few challenging times I escape to the end teleport without killing everything because I am blocked by Barons ;), quite cool. And near the end I've just looked at the map =) 4/5 - Optimus | x | | interesting but not good 2/5 | x | | I enjoyed it too. Starts off cramped and tortuous but becomes more normal as it goes on. There's lots of action, and it's quite monotonous - every single corner has a monster behind it, the same gameplay trick is used over and over again. But it's viscerally entertaining although very shallow. To paraphrase Mussolini, the function of ammo and health are inseparable. | x | | Would be better if there weren't so many missing textures. | x |
View rf_rmud.txt
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