| Title: |
GARDEN.WAD |
| Filename: |
levels/doom/g-i/garden2.zip |
| Size: |
70 KB
|
| Date: |
03/03/06 |
| Author: |
Topher List |
| E-mail: |
topher@cnj.digex.net |
| Description: |
Welcome to the botanical gardens of Deimos. My concept here was aesthetics. I wanted to create an indoor/outdoor scenario that would challenge experienced players and showcase Doom's graphics. Many of the rooms are difficult until you figure out a trick for dealing with them, but the whole level is far from impossible (unless played on skill level 4 or 5, it gets pretty tough that way). The level's big and tricky. |
| Credits: |
The makers of DOOM, the makers of DOOMCAD, Colin Reed (for the excellent node builder BSP) and Bill Neisius (for DMGRAPH) |
| Base: |
New level from scratch |
| Build time: |
80 hours? 150 hours? I don't know, but it was a lot. |
| Editor(s) used: |
DOOMCAD and BSP11 |
| Bugs: |
|
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated October 1994. I'm wary of a 1994 level that's designed to "showcase Doom's graphics", but this is a superior map - it's a large and non-linear dungeon / techbase, with a decent lot of monsters and some clever bits. The author has managed to get the textures more or less correct and it even has - gasp - a maze that's entertaining and fun to play. Overall this is excellent for 1994, although a bit long-winded by modern standards. | x |
View garden2.txt
|