| Title: |
Takeover |
| Filename: |
levels/doom/s-u/takeover.zip |
| Size: |
27 KB
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| Date: |
03/03/06 |
| Author: |
Martin van den Nieuwelaar |
| E-mail: |
vanz@tragula.equinox.gen.nz |
| Description: |
First non-trivial attempt at a level. Look at the end of this template for the backgrond story. |
| Credits: |
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| Base: |
New from scratch |
| Build time: |
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| Editor(s) used: |
DEU 5.21 |
| Bugs: |
If you don't follow the signs, you could get stuck in a dead end. You cannot kill all the bad guys in single player mode, so 100% completion is impossible. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| 1/5 hmmm... the gameplay is awful, the level too short and even if it is from 1995, there are much better old wads outside, for example "arena" 4/8/1994 | x | | A nice little level in the Shores of Hell style. Despite what the TXT claims, 100% kills is quite possible; although wadwhatoutput.txt in the zip is full of s***t: - there aren't 640 cells on this map, only 160. The invul is an obvious trap, the rightmost switch of the three can be ignored. A good challenge. - N_A | x |
View takeover.txt
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