| Title: |
Another stupid brick map! |
| Filename: |
levels/doom2/Ports/a-c/brkmp_m.zip |
| Size: |
128 KB
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| Date: |
03/06/06 |
| Author: |
MasterOFDeath |
| E-mail: |
masterofdeath27@gmail.com |
| Description: |
In my attempts to um, get back into DOOM editing :P I made this piece of crap. Set in a brick complex of sorts. |
| Credits: |
Heretic for the music; Spray and Destroyer for beta-testing, utility authors, Pepsi cola. |
| Base: |
Foot. (from scratch.) |
| Build time: |
A little over a week. |
| Editor(s) used: |
Doom Builder, XWE |
| Bugs: |
The map sucks, but then again, that's not really a bug now, is it? |
| Rating: |
     (13 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| beats shit outta doom1 and 2 iwadz | x | | Sounds terrible from the readme, but it's actually a very good modern-day level; lots of action although very short on ammunition. It deserves four stars but I'll give it two, because the author is presumably trying to drum up a sympathy vote. | x | | An okay map and it's quite challenging with it's low ammo supply. A bit too linear for my taste. 3/5 - Belial | x | | not bad..it's good for start map | x | | Quite nice maps, perhaps the map I enjoyed the most this week. That's because sometimes I got low on ammo and had to punch the shit or do some preety cool escapes from the archnotron cave to get ammo and health. Generally I like the WADs of this week, medium size, not very confusing (I am ok with linearity), nice rooms, 1996-1998 WAD style :) 4/5 - Optimus | x | | About damn time you came back! ~Cson | x | | quite good, fun, could need more details here and there 3.5/5 | x |
View brkmp_m.txt
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