A moderately-sized techbase heavily inspired by Ultimate Doom episode 2 (especially Deimos Lab). The difficulty is easy/medium, and is a 5-10 minute play. This is designed for single player, but functions well in cooperative too.
As this is my first release, the map is a bit underdetailed, and was originally completed in May 2005. I made a few changes to it before uploading, but these were mostly cosmetic (light values, textures) so as to keep the 'first map' feel.
Credits:
Belial, Hobbs, and the rest of #DMClub for giving me feedback on the level and being awesome in general, Björn "Vader" Ostmann for a ZDoom script that I unfortunately cut out at the end to keep compatibility, and id Software for Ultimate Doom (in particular, Sandy Petersen for episode 2).
Base:
New from scratch
Build time:
2 months (I'm a slow mapper)
Editor(s) used:
Doom Builder, DeePsea, XWE
Bugs:
Textures may appear to be misaligned due to the nodebuilder used (ZDBSP), although they will display correctly in ZDoom-based ports.