| Title: |
CHeK yoUR BAcK |
| Filename: |
levels/doom2/a-c/chkurbak.zip |
| Size: |
23 KB
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| Date: |
02/25/95 |
| Author: |
Gabriel Coindreau |
| E-mail: |
gcoin@pixelnet.pixel.com.mx |
| Description: |
This is a complete level for DooM II. I made it with single player in mind, haven't tested in DeathMatch or Cooperative, but it should work ( there are deathmatch weapons and starts ). Watch out with the pools, once inside there is no way out ( at least alive :). This is my first WAD, so it's not very pretty, but it has some creative secrets and traps. Plenty of pain. Enjoy! If you have comments please e-mail me. |
| Credits: |
None. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DCK20 |
| Bugs: |
none known |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This level is very simple - just a lot of square rooms, barely more sophisticated than Wolfenstein - but it's entertaining, because there's a good lot of tough monsters and lots of traps. There's an emphasis on trick doors that open behind you, and overally I enjoyed it. Tricky end, too. There's a design quirk, with a pair of closely-spaced flaming barrels, that makes it unfinishable in ZDoom and JDoom, but not in PRBoom or Doom.exe. | x | | The flaming barrels aren't a problem in ZDoom since you can jump over them (not intended, but then, neither is your not being able to pass between them). Other than that - not bad, but not great, either. | x |
View chkurbak.txt
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