| Title: |
Untitled |
| Filename: |
levels/doom2/Ports/j-l/kewl.zip |
| Size: |
179 KB
|
| Date: |
04/16/06 |
| Author: |
Jonathan "Jon" Rimmer |
| E-mail: |
jon.rimmer@gmail.com |
| Description: |
Very old and poor wad from my formative years. Kewl was the working title, I never gave it a proper name.
I can do better! |
| Credits: |
iD, yo.
Whoever inspired this wad, most like: Gothic people, Iikka and Mordeth. Hoorj All of #doom for like, I dunno, whatever. |
| Base: |
New level from pork scratchings |
| Build time: |
|
| Editor(s) used: |
WadAuthor, Wintex, etc. |
| Bugs: |
It sucks big fat balls |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| For Doom Gods, even on skill 1 (8 less ennemies???). Great architecture. Gameplay?!? Gameplay... - 2 stars for the design. Revise the difficulty, and we'll have a great pwad. And do use ZenNode v1.2.1 on it to avoid glitches under OpenGl mode with Legacy v1.42. GzDoom display finely without any glitche) - Jive | x | | Good map. | x | | This is a fun, good-looking level from 2003. In theory it's not particularly hard; you get 79 monsters, mostly imps, barons, and revenants, but you have a double shotgun. Downsides include a corridor that uses the same set room three times in a row, the queasy suggestion of a four-way sexual encounter between an archvile and some hell knights, and too little ammo - especially towards the end, it's so tardy that it verges on being a puzzle level. | x |
View kewl.txt
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