Title:
Sapphire - Orbital Research
Filename:
levels/doom2/Ports/s-u/sapphire.zip
Size:
7511 KB
Date:
05/05/06
Author:
Daniel "Tormentor667" Gimmer
E-mail:
webmaster@tormentor667.de
Description:
This is a medium sized map based on a space station, a research facility for engines powered by simulated black holes, maintained by the Sapphire Corps.
Credits:
Kevin Riepl for Music The creators of the textures taken from "2MBROWN.ZIP"
Base:
Just from scratch!
Build time:
About 2 weeks (1-2 rooms a day)
Editor(s) used:
Adobe Photoshop, DoomBuilder, ACC, XWE
Bugs:
None
Rating:
(132 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View sapphire.txt
===========================================================================
Title : Sapphire - Orbital Research
Filename : sapphire.wad
Date Finished : May, 1st 2006
Author : Daniel "Tormentor667" Gimmer
Web Page : http://www.tormentor667.de (Tormentor's Realm 667)
Previous Work : Torment & Torture Series
Perforated Entrails Beta Release
X-Mas Deathmatch
Map01 Remixes Compilation
The City of the Damned
Torment & Torture LE : Fury of Fire
(grab all @ www.tormentor667.de)
Look also for : The soon to be released...
Netherworld : A Cursed Legacy
The Ultimate Torment & Torture
Perforated Entrails : Renaissance
Knee-Deep in ZDoom (KDiZD)
Stronghold (working title)
Email Address : webmaster@tormentor667.de
Description : This is a medium sized map based on a space station, a
research facility for engines powered by simulated black
holes, maintained by the Sapphire Corps.
Thx goes to : id Software for DooM & Quake
Randy Heit for ZDoom
Graf Zahl for GZDoom
Myself for TooMuchBrown Textures
Special Thx goes to : Xaser for the "Zen Dynamics" Palette
(original, adjustments made by Tormentor667)
Mighty Pete for the "Orbital Element" Skybox
AgentSpork for the "Hectebus"
Eriance for the "Spider Demolisher"
My Team of Betatesters: Graf Zahl
Enjay
The Dark Archon
Bio Hazard
Credits : Kevin Riepl for Music
The creators of the textures taken from "2MBROWN.ZIP"
===========================================================================
* Play Information *
Map # : Map01
Source Port : GZDoom 1.0.03+
Single Player : Yes
Cooperative 2-8 Player : Should work (8 Player Starts)
Deathmatch 2-8 Player : No
Difficulty Settings : Yes (but optimized for Ultra Violence!)
New Sounds : Yes
New Music : Yes
New Graphics : Yes
* Construction *
Base : Just from scratch!
Build Time : About 2 weeks (1-2 rooms a day)
Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, XWE
Known Bugs : None
* Other Information *
Where to Get : www.tormentor667.de and also at 3dgamers archive
Copy Information : You can copy and edit everything in this map as long
as you keep my name and the contributors' names in
the txt file :)