| Title: |
Binary ripple counter |
| Filename: |
levels/doom2/Ports/a-c/counter.zip |
| Size: |
8 KB
|
| Date: |
06/19/06 |
| Author: |
fraggle |
| E-mail: |
fraggle@gmail.com |
| Description: |
This is a 4-bit binary ripple counter implemented using voodoo dolls and conveyor belts. A simple example of how logic circuits can be constructed inside Doom levels using the Boom extensions.
This is a binary counter but it could easily be base-10 instead. WADC is probably ideal for implementing more complicated examples of this concept. |
| Credits: |
Afterglow for introducing me to the concept of scripting levels through voodoo dolls on conveyor belts, through his start map back in the SMMU days.
PlusNET for breaking my DSL connection and giving me the time to do this. |
| Base: |
New levels from scratch. |
| Build time: |
1 day |
| Editor(s) used: |
Yadex |
| Bugs: |
|
| Rating: |
    (15 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I don't know why but i find this fun.Good job! :) | x | | It can't be long before someone writes a virtual machine that can play Doom from within the Boom engine. But there seems to be a bug; I have to shoot the first bloke to nudge him along, because he gets hung up on the spine of the gate. | x | | Interesting concept. | x | | OMG! I wonder how this one works. Gotta check the WAD under an editor. I luve such works!!! 5/5 - Optimus | x | | That's brilliant, and surprisingly funny. There must be some linux distro that would run on this. -Creaphis | x | | /me facepalm @ this crappy wad. No gameplay, no action, no fun, stinky waste of internet space. -9999999999999999999 9/5 | x | | ^You are a stinky waste of human space. This wad is another showcase of wonderful creativity. | x |
View counter.txt
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