| Title: |
Pyro's Revenge (For Doom II only!) |
| Filename: |
levels/doom2/p-r/pyro1.zip |
| Size: |
27 KB
|
| Date: |
02/28/95 |
| Author: |
Dean Scott |
| E-mail: |
shabu@indy.net |
| Description: |
This is a interesting level where I was testing out several concepts. Good luck on the last room! :) |
| Credits: |
My girlfriend, who hasn't de-brained me for spending so much time on this thing! |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DMCAD for the structures and DCK20 for textures and thing placement |
| Bugs: |
None that I have found |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| to short, avrige gameplay 2/5 | x | | The final room is visually impressive - it's a mazey walkway in a dark room, like something from Time Bandits - but it's no fun to play. The maze has lots of weapons, but they're pointless because it's the last area. The level is only a few rooms long and takes a couple of minutes to finish; it's totally generic and unexceptional, although I didn't hate it. | x |
View pyro1.txt
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