SargeBaldy Speedmapping Compilation #16|
This is a compilation of the WADs entered in SargeBaldy's sixteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a level based on a choice of three themes generated by boris' random map theme generator.|
The choices were:
1. Build a tiny under construction bright base map. The player has to kill a lot Revenants, find a demon gateway which is hidden behind a lot demon gateway and find power generator
2. Build a demon invaded bright city map. The player has to kill two Icon of Sin which guard some keycard, kill a lot Hellknights and find a rocket launcher
3. Build a vast out of power dark church map. The player has to find some keycard which is hidden behind a few lost UAC machine, kill a lot Zombiemen which guard a big computer and kill two Zombiemen which guard a lost UAC machine
The individual themes chosen is marked in parentheses by the author's name.
Doomworld for the template for this .txt|
New levels from scratch|
100 minutes per level|
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.|
|Pretty cool to see this again.
Though my name in the readme is misspelt :( (LordTyphoon not LordTycoon ;))||x|
|Nuxius's map is fun copy + paste massacre ;)
And Kaiser's map is really huge for speedmap ;)||x|
|lol, no one did 2.||x|