| Title: |
SargeBaldy Speedmapping Compilation #19 |
| Filename: |
levels/doom2/Ports/s-u/sbspd019.zip |
| Size: |
127 KB
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| Date: |
03/12/07 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in SargeBaldy's nineteenth speedmapping exercise. Participants were given 100 minutes to create a map similar in theme to a favorite map |
| Credits: |
Doomworld for the template for this .txt |
| Base: |
New levels from scratch |
| Build time: |
100 minutes per level |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good, solid fun, and probably the best you can play for this week. 3/5 -Maes | x | | Best SBSPD I've played by far. 4/5 -Moti | x | | Very nice. | x | | Good fun. L1 is short and inconsequential. I reckon the designer spent 90 minutes on the detail and ten on the level. L2 is a fun mini-tribute to Map09:The Pit. L3 is a short techbase courtyard that you can run through in about forty seconds. L4 reminds me of a map from Thy Flesh Revealed. It is tricky and entertaining, like an agitated moth. L5 is big and full of monsters but it is tedious and almost unplayable. L2 and L4 are the best. | x | | Yeah, I forgot to notice map05 is HR-Themed. It's barely playable, and very brown. -Moti | x |
View sbspd019.txt
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