| Title: |
Big Mac |
| Filename: |
levels/doom/a-c/bigmac.zip |
| Size: |
49 KB
|
| Date: |
04/13/07 |
| Author: |
Richard Khouw |
| E-mail: |
funduke@hotmail.com |
| Description: |
You get to work in the morning, come out of the parking garage, and find the office is infested with mutant monsters from Mars. Time to kick some alien butt! |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
Waded.exe 1.23; BSP.EXE 1.2X |
| Bugs: |
None |
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Good: One decent trap; Minor attempts at architecture; Supplies tight at start. Bad: Supplies are overabundant later; Graphical errors (no texture alignment; most walls are the same texture; Long Wall error; minor Tutti-Frutti); REJECT errors leading to monsters being unable to see/attack from certain distances; Monsters constantly get stuck in doorways; Lots of pointless rooms. Overall: Crappy to play, ugly to look at. What more can be said? 1/5 -VV | x |
View bigmac.txt
|