| Title: |
MINES.WAD |
| Filename: |
levels/doom/m-o/mines.zip |
| Size: |
28 KB
|
| Date: |
04/13/07 |
| Author: |
Michael C.J. Hannon (-==-) M06C29H94 |
| E-mail: |
funduke@hotmail.com |
| Description: |
Imagine you come across a mine shaft. A well guarded mine shaft at that. Are you brave enough to venture in? Lots of hidden doors, traps, and teleports.
BIG HINT: You need both keys to get out of this level, and they aren't easy to find!
GOOD LUCK! |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
I worked on it for about a month and tested it with a group of friends. |
| Editor(s) used: |
Doom Editor - The Real Thing version 2.60 beta 2. (DE_260B2.ZIP) by Geoff Allan. |
| Bugs: |
The only known bug is that it errors out during Multiplayer mode. It works fine for single player. If you have any suggestions about this problem, please let me know. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The look of the map isn't that bad, it's indeed a mine. The layout is sound but has some problems. You can't escape from most pits for example. Also you might find some ammo/health early on. Perhaps that wasn't the intention. Without that ammo/health is rather good and there's one good trap. Also liked the frontal fight with the cyberdemon in a small room. After some time I was forced to push random walls in the hope a door opens. I can't recommend this but I liked it somewhat. 3.5/5 coldfusio. | x |
View mines.txt
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