| Title: |
balllock.wad v1.51 |
| Filename: |
levels/doom/a-c/balllock.zip |
| Size: |
25 KB
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| Date: |
04/13/07 |
| Author: |
Jeff Blank |
| E-mail: |
jfblank@picard.infonet.net |
| Description: |
This is just a short jaunt through E2M1. There's no cool story behind it, and it's not really even that hard. If you like a short killing spree without having to battle some idiot's 50 cyberdemons and remember all the cheat sequences you can, this is definitely for you. Unfortunately, you probably don't exist. |
| Credits: |
id, Raphael Quinet, Brendon Wyber, Dave Kerr |
| Base: |
New from scratch |
| Build time: |
No idea, really |
| Editor(s) used: |
Every DEU from 5.0-5.21gcc, BSP v1.1x |
| Bugs: |
Some deaf monsters in other, sound-blocked rooms "wake up" for absolutely no reason. If you know why, TELL ME! |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Bad: Some hallways are very large and empty; All armor is inside secret rooms, which makes the level rough if you miss secrets; Short and relatively linear. Good: Rewarding secret areas; Good monster placement and traps lead to nice, deadly ambushes; Decent detail in some areas; Good texture aligning; Supplies are portioned well. Overall: One of the only worthwhile 1994-era levels I've played. Recommended if you enjoy non-excruciating nostalgia. 4/5 -VV | x | | Not bad..., though not memorable. | x |
View balllock.txt
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